Things can feel a little too simple towards the beginning, especially given the fact the first game already introduced us to a lot of the basic mechanics. It’s an evolution of everything you know and love from the first game, but with the aforementioned weapon abilities thrown into the mix adding another dimension in the puzzle of getting from A to B. ![]() ![]() This may sound like a minor issue, but after the fourth or fifth time of falling to your death, despite knowing what you need to do, it can really start to detract from the fun.įor the most part, though, the platforming is what truly shines in Moss: Book II. It resulted in me falling off the other sides of platforms or just missing them altogether because Quill wasn’t exactly straight-on to them. In a 3D plain, it’s very difficult to gauge in which exact direction Quill would jolt forward and how far, and there’s no indicator on-screen to help with this. ![]() There was also a slight issue in the way the dash ability was used.
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